Master the art of DFS cricket with our comprehensive educational resources
GETTING STARTED
Daily Fantasy Sports (DFS) is a skill-based game where you create a virtual team of real cricket players. Your team earns points based on the actual performance of those players in real matches. The goal is to select the best combination of players within a given credit budget to maximize your team's total points.
Understanding the fundamentals of Daily Fantasy Sports:
Essential terms every DFS player should know:
STEP BY STEP
Follow these four essential steps to create a winning DFS cricket team
Study pitch conditions, weather, team form, head-to-head records, and player recent performances before selection.
Choose 11 players within 100 credits: minimum 1 WK, 3 batsmen, 1 all-rounder, and 3 bowlers required.
Select your captain (2x points) and vice-captain (1.5x points) strategically based on match conditions.
Double-check your team composition, credit usage, and player selection before final submission.
ADVANCED STRATEGIES
Key factors to consider when selecting batsmen:
Important considerations for choosing bowlers:
Maximizing value with all-rounders:
Choosing the right wicket-keeper:
The most crucial decision in DFS - choosing your captain and vice-captain:
EXPERT ADVICE
Spend time analyzing player stats, pitch reports, team news, and weather conditions before making selections.
Use your 100 credits wisely. Balance premium players with budget picks to maximize team strength.
Include 1-2 low-ownership players who could perform well to gain advantage over competitors.
Don't overload on batsmen or bowlers. A balanced team adapts better to match situations.
Check team announcements and playing XI just before match start. Last-minute changes matter.
Analyze your team's performance after each match. Understand what worked and what didn't.
AVOID THESE PITFALLS
Not checking the final playing XI can result in selecting players who aren't playing. Always verify lineups before match start.
Selecting expensive players based on reputation rather than current form and match conditions often leads to poor results.
Loading your team with too many batsmen or bowlers creates imbalance. Maintain proper role distribution for consistent points.
Selecting captain based on gut feeling rather than analysis. Your captain choice can make or break your team's performance.
Ignoring quality all-rounders who can contribute with both bat and ball, providing higher points potential.
Using all 100 credits without leaving room for adjustments. Keep 0.5-1.0 credits as buffer for last-minute changes.
UNDERSTANDING POINTS
Learn how players earn points based on their performance in real matches
| Action | Points | Notes |
|---|---|---|
| Batting | ||
| Run Scored | +1 point per run | Every run adds to your score |
| Boundary (4s) | +1 bonus point | Additional to run points |
| Over Boundary (6s) | +2 bonus points | Additional to run points |
| Half Century (50 runs) | +8 bonus points | One-time bonus |
| Century (100 runs) | +16 bonus points | One-time bonus |
| Dismissal for Duck | -2 points | Only for batsmen, WK, all-rounders |
| Bowling | ||
| Wicket Taken | +25 points | Per wicket |
| 3 Wicket Bonus | +4 bonus points | One-time bonus |
| 4 Wicket Bonus | +8 bonus points | One-time bonus |
| 5 Wicket Bonus | +16 bonus points | One-time bonus |
| Maiden Over | +12 points | Per maiden over |
| Fielding | ||
| Catch Taken | +8 points | Per catch |
| Stumping | +12 points | Wicket-keepers only |
| Run Out (Direct) | +12 points | Direct hit run out |
| Run Out (Indirect) | +6 points | Throw + stumping |
Put your knowledge into practice and start your DFS learning journey today!
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